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Room 003

Scientists observe what seems to be a giant metal sphere traversing a worn structure built into an industrial room - interesting!
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The dynamic machines challenge organized by Clinton Jones motivated me to try out simulations and rendering in blender.
Had many ideas, but had to cut a lot during the process since I am still figuring out this physics things.
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Experimented with Cycles rendering, but chose to render the animation with Eevee in the end. Probably could have baked the lighting and AO into textures to achieve a better result (or bake with cycles in the very end).
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Some other things I found exciting during this experiment:
- Drivers in Materials to switch on lights by Z-Positon of sphere, scrolling of UVs and mask around sphere (for dust).
- Used Instances whenever possible (slide segments/fixtures), created variation by offsetting UVs by object random value.
- Array meshes using curves with hook-modifiers to constraints for chains
- Project UV modifier proved very handy when modifying meshes without having to worry about topology/UVs (broken floor tiles)
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Scene could still be improved a lot, but time is up and I have to move on. Looking forward to use physics simulations in future experiments. And I want to do more renders.

Render, Eevee

Render, Eevee

hacky loop made with natron

orginal video, rendered with Eevee

Overpaint of an early render to set direction

Overpaint of an early render to set direction